![]() Dialogue seems truncated in many spots, which leaves you in the dark as to character motivations. Only a few aspects of the story and setting remind you that you're just playing a game.Ī lot of this is probably due to poor translation from the original Polish. ![]() Characters seem like real people, not the good-evil-neutral triad of stereotypes that populate most fantasy games. But even though you might need a few Prozac pills to handle the game's bleak tone, the story becomes incredibly compelling when you have so much riding on your actions. So no, The Witcher sure isn't all sunshine and lollipops. It makes the most sense to side with the witch because the villagers are an awfully sleazy lot, but doing so forces you to slaughter virtually all of them and leave their town burned to the ground. By the end of the act, in a showdown complete with burning torches and pitchforks, you're forced to choose between the woman-hating, rape-loving, cult-affiliated mob and the murdering witch. And the witch isn't much better, given that she's sold poison used in a suicide and employed a voodoo doll to make one of the local bigwigs kill his brother. The village priest you're helping cleanse the region of a demonic dog called "the Beast" is actually a misogynistic lunatic. A guard you help with a ghoul problem turns out to be a rapist. One merchant you deal with is in cahoots with the evil cult you're hunting. You start off trying to track down the bad guys who raided your witcher fortress and killed one of your pals, but soon get involved in a feud that pits the religious leader and nobles of a hamlet against a witch. The first act is simply astonishing in how it plays out. It shouldn't be much of a surprise that the line between good and evil here isn't a very thick one. And you have no problem taking advantage of just about every woman you encounter, having pre-marital relations with a handful of babes in every act of the game despite apparently being in love with one of your fellow witchers. Money is always a factor, even when you decide to be a good guy and lend a helping hand. Requests for assistance can be turned down. Make no mistake: Although there are a lot of traditional, Gygaxian monsters on the prowl here-barghests, wargs, ghouls, drowned undead, vampires, wraiths, wyverns, and loads of different demons-the biggest enemy that Geralt faces is always his fellow humans. Woman-hating religious fanatics merchants who deal in abducted children slatternly bar wenches who'll bed down with you for a bottle of wine witches who sell poison and play with voodoo dolls racists who openly hate nonhumans and threaten to kill elves and dwarves. Yep, it's an RPG, alright.Īlthough there is a fair bit of saving-the-world RPG claptrap involving a powerful evil mage and a mysterious group called the Salamanders, you deal with a lot of lowlifes. Story and setting have been borrowed from The Last Wish, a Polish fantasy novel published way back in 1990 by Andrzej Sapkowski, and for once such an adaptation has been pulled off successfully. ![]() But on the other hand, you also get a postwar fantasy world called Temeria that feels lived in (if not postapocalyptic), as well as plot points that involve serious moral choices. On the one hand, you have exactly one character choice in the form of greasy-haired Geralt of Rivia, the monster-hunting mercenary "witcher" of the title, along with other ostensibly dumbed-down features such as big bunches of combat and Gatling-gun-quick leveling up. Essentially, the developers work both sides of the street. Once you experience a grimy medieval world so realistic that you can practically smell it, quests that reject simplistic good and evil for ambiguous "decisions and consequences," and, yes, newfangled battle mechanics that add welcome twists to left-click scrapping, you'll find it awfully hard to go back to the usual D&D rip-off.īuilt on a 2007 edition of the Aurora Engine that powers Neverwinter Nights, The Witcher is something of a cross between action RPGs such as Diablo and more complex plate-mail potboilers such as Neverwinter Nights. Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody, a truly grown-up take on swords and sorcery that breaks just about every fantasy tradition in the book. Even though The Witcher may scare off some people with inventive combat that replaces comfortable old rapid-fire clicking with rhythmic sword swinging, there is no need to avoid one of the deepest, most adult role-playing games to hit the PC in years.
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