![]() Yes, they can go and warn the residents of Riverwood and eventually Whiterun about the dragon attack on Helgen, but that hardly seems urgent for a recently-escaped prisoner, and it's perfectly reasonable to assume that the news will spread regardless. This sets up the main plot – the return of the dragons – without actually prescribing any clear course of action for the player. Right when they're about to be executed, Alduin attacks Helgen, and with many of the other captives they manage to make a break for it. ![]() It's never even established which way the player character was going. The introduction of Skyrim only establishes one thing about the player character – that they were accidentally taken captive as part of an Imperial attack on the Stormcloak rebellion while trying to cross the border between Skyrim and Cyrodiil. This is where the differences between a game like Skyrim and The Outer Worlds become more apparent. At the same time, these games feel the need to set up at least some aspect of the main plot in the introduction. To truly make the player feel free in their roleplaying experience, the game can't just give them the power to be whoever they want to be, but to do whatever they want to do within the context of the story. The blank-slate protagonist comes at a cost, however. Roleplaying freedom is prioritized over character-driven storytelling where necessary, and in a lot of cases that compromise pays huge dividends. Their appearance and personality is supposed to be totally up to the player. Their heroes have next-to-no personal backstory or predefined characteristics. The Elder Scrolls games, the Fallout games before Fallout 4, and The Outer Worlds all have voiceless, blank-slate protagonists. The Outer Worlds may not take place in a single, large open world like Skyrim, but it shares one important design principle. RELATED: Phil Spencer Confirms That The Elder Scrolls 6 Won't Release Until after Fable Here's a breakdown of why Skyrim and other games have such good introductions for their open-world RPG goals, where The Outer Worlds' opening falls short, and what Avowed needs to do to make sure its intro sticks the landing. There are some good reasons, however, that the opening of Avowed should have more similarities with the opening of Skyrim than the opening of Obsidian's last major first-person RPG, The Outer Worlds. Despite the potential benefits of those comparisons, earlier this summer head of Xbox Phil Spencer claimed that Obsidian's new game would be "very different" from The Elder Scrolls. The teaser's first-person perspective medieval fantasy style naturally drew comparisons with Bethesda's flagship franchise. Avowedis Obsidian's upcoming answer to The Elder Scrolls, or at least that's what many fans hoped when the trailer first dropped back in 2020.
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